D = Down
U = Up
F = Forward
B = Back
C = Crouching
J = Jumping
QCF = Quarter Circle Forward / D, DF, F
QCB = Quarter Circle Back / D, DB, B
HCB = Half Circle Back / F, DF, D, DB, B
HCF = Half Circle Forward / B, DB, D, DF, F
DP = Dragon Punch Motion / F, D, DF
LP = Light Punch
MP = Medium Punch
HP = Hard Punch
LK = Light Kick
MK = Medium Kick
HK = Hard Kick
P = Any punch
K = Any kick
PP/KK = OD Version
XX = Cancel/Immediately
/ = Means "Or"
+ = Same Time
[...] = Any
CH = Counter Hit
PC = Punish Counter
DI = Drive Impact
DR = Drive Rush
Timestamps:
INTRO 00:00
LIGHTS 0:10
C.LK, LP-MP-HP-HK
C.LK, LP-MP-D+HP-D+HK
C.LP, C.LP, LP, LK xx QCB HK
C.LK, LP, LK xx QCF LP xx LVL 3
MEDIUMS 0:46
C.MP, MP-HP xx QCF MP
C.MK, LK xx QCB HK
C.MK, LP-MP-D+HP-HK
C.MP, MP-HP xx QCF PP, J.MP xx QCB HK
C.MP, MP-HP xx LVL 1
C.MP, MP-HP xx QCF PP, J.MP xx QCB KK xx LVL 2
C.MP, MP-HP xx QCF PP, LVL 3
MK xx QCF MP
MK xx QCF PP, (AIR) QCF HP
DF+MK, LP-MP-HP-HK
J.D+MP, LP, LK xx QCB HK
J.D+MP, C.MP, MP-HP xx QCB HK (CROUCHING)
HEAVIES 2:13
HP xx QCF HP, (AIR) QCF HP
HP xx QCF HP, LVL 1
HP xx QCF HP, J.MP xx (AIR) QCB KK xx LVL 2
HK, MP-HP xx QCB HK
B+HK, C.LP xx QCB HK
DRIVE IMPACT 2:59
DI, C.HP xx QCF K-LK, (AIR) QCF P
DI, C.HP xx QCF L-LK, LVL 1
DI, C.HP xx QCF L-LK, QCF LP xx LVL 3
PUNISH COUNTER 3:32
C.LP PC, C.MP, MP-HP xx QCB HK
LP PC, HP xx QCF HP, J.MP xx QCB HK
LK PC xx QCF PP, (AIR) QCF P
C.MK PC, MK xx QCF PP, J.MP xx QCB HK
MK PC xx QCF HP, (AIR) QCF P
HP PC xx QCB P, HK, MP-HP xx QCB HK
HK PC, HP xx QCF HP, (AIR) QCF P
F+HK PC, C.LP, LP-MP-HP-HK
F+HK PC, J.MK, HP xx QCF HP, (AIR) QCF HP
DI PC, HP xx QCF K-LK, QCB HK
DI PC, HP xx QCF HP, J.MP xx QCB KK xx LVL 2
DI PC, HP xx QCF K-LK, LVL 3
DRIVE RUSH 5:06
DR C.LK, C.MP, MP-HP xx QCB HK
DR C.MK, HP xx QCF HP, (AIR) QCF P
DR C.MP, HP xx QCF HP, J.MP xx QCB HK
DR B+HK, MP-HP xx QCB HK
C.LK, LP xx DR, LP, HP xx QCF HP, (AIR) QCF HP
C.LP, LP, LK xx DR, LP, HP xx QCF HP, J.MP xx QCB HK
C.MP xx DR, HK, HP xx QCF HP, (AIR) QCF P
C.MP, MP-HP xx DR, C.HP, (AIR) QCF P
C.MP, MP-HP xx DR, C.HP, (AIR) QCF PP, QCF K-LK, QCB HK
C.MP, MP-HP xx DR, HP xx QCF HP, J.MP xx (AIR) QCB HK
HP xx DR, HP, C.MP, MP-HP xx QCB HK
HK, MP xx DR, HK, HP xx QCF HP, LVL 1
HP PC, DR HK, HP xx QCF HP, J.MP xx QCB KK xx LVL 2
SPECIAL MOVES 7:05
MP xx QCF KK-P, C.LP, C.LP , LP-MP-HP-HK
HP/C.HP xx QCF KK-P, C.MP, MP-HP xx QCB HK
QCF PP (AIR), QCF K-LK, QCB HK
MP-HP xx QCF K-MK, DD HP, LP+LK, (AIR) QCF HP
MP-HP xx QCF K-MK, DD HP, LP+LK, (AIR) QCF PP, F+HK, J.MP, QCB KK
DI STUN, DD LP, C.HP xx QCF MP, DR C.HP xx QCF K-LK, DR C.HP xx QCF KK-LK, DR C.HP xx QCF K-LK, QCB HK
CORNER 8:07
F+HK PC, J.MK, MP-HP xx QCF K-MK, QCB MK
DI, C.HP xx QCF KK-LK, DR C.HP xx QCF K-LK, QCF LP xx LVL 3
LP-MP-HP, QCB MK
MP-HP xx QCF K-MK, QCB MK
HP xx QCF KK(WAIT)-K, QCB HK
HP xx QCF KK(WAIT)-K, QCF K-LK, QCB KK
HP xx QCF KK(WAIT)-K, QCF K-LK, QCF LP xx LVL 3